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Back Face

Back Face provides options for modifying the base color, emission, and alpha for the back faces of a mesh.

To use this section, Culling should be set to Off or Front in order for backfaces to be visible.

Color

  • Type: Color

Tint color to multiply the backface by.

Emission Strength

  • Type: Float, Range: 0.0 - 20.0

How much emission to add to the backface. Draws from the backface color.

Alpha

  • Type: Float, Range: 0.0 - 1.0

Alpha multiplier for the backface.

Texture

  • Type: Color Texture (sRGB ON)

Texture to override the backface base color with.

Mask

  • Type: Data Texture (sRGB OFF)

Texture used to mask the effect of backface color, texture, emission, and alpha modifiers.

Detail Intensity

  • Type: Float, Range: 0.0 - 5.0

Detail Intensity backface multiplier for detail textures in the Details section.

Replace Alpha

  • Type: Checkbox

Whether to replace the alpha value for the backface with the alpha calculated from the Backface Texture and Alpha settings.

Emission Limiter

  • Type: Float, Range: 0.0 - 1.0

Emission multiplier to limit the emission on the backface.

Hue Shift

  • Type: Checkbox

Enable or Disable hue shift for the backface base color.

Hue Shift

  • Type: Float, Range: 0.0 - 1.0

How much to shift the backface base color around the hue circle.

This value is circular, and will have the same result at 0 and 1.

Hue Shift Speed

  • Type: Float

How much to constantly shift the hue with time. A value of 1 will result in a full hue shift cycle every 20 seconds.